New Quebec-based video game becomes first to incorporate Indigenous perspectives
The story, written by Wendat author Isabelle Picard, was created with a focus on authenticity and respect for Indigenous cultures, traditions, and relationships.
A new video game titled Two Falls Nishu Takuatshina has made history as the first Quebec-made video game to center on Indigenous perspectives.
Released on November 8, the game is a first-person, single-player narrative that offers players an immersive look at early French-Indigenous encounters in colonial times.
The story follows Jeanne, a French character, and Maikan, a young Innu hunter, as they navigate the challenges of this tumultuous period.
The game, developed with guidance from a council of Innu and Wendat elders, is meant to offer a new viewpoint, shedding light on Indigenous culture and providing players with a deeper understanding of differing worldviews.
Kim Berthiaume, the general director, emphasized that the game aims to create empathy by putting players in others' shoes, promoting reconciliation and understanding through an accessible medium.
The story, written by Wendat author Isabelle Picard, was created with a focus on authenticity and respect for Indigenous cultures, traditions, and relationships.
Art director Tara Miller shared her pride in seeing an Indigenous character come to life in the game and hopes it will help modernize perceptions of Indigenous peoples.
Both Berthiaume and Miller are passionate about the game's potential to spark discussions in schools, with plans to integrate it into educational curriculums.
Available on Steam and Epic Games as of November 8, Two Falls will also be available on PS5 and Xbox Series X|S in 2025.
The creators hope that the game will inspire more Indigenous youth to engage with the gaming industry and help foster a more inclusive and diverse space.